This course helps students tap into their creative and technical skills as they learn about the many aspects involved with designing video games. Students will learn about video game software and hardware, various gaming platforms, necessary technical skills, troubleshooting and internet safety techniques, and even the history of gaming. To top it off, students will have the opportunity to create their own plan for a 2D video game. This course allows students to turn their hobby into a potential career and go from simply being a player in a virtual world to actually creating one.
What You’ll Learn
- Foundations of Game Design: Explore what makes a game engaging, from narrative and mechanics to platform choices.
- Tools & Prototype Development: Learn to use game development tools and build your own 2D game prototype.
- Technical Concepts & Troubleshooting: Study hardware, software, user interaction, and debugging practices.
- Creative & Career Preparation: Investigate industry trends, gaming history, and how to turn game design skills into future opportunities.
- Credit Hours: 0.5
Notes
You will need to have access to a computer with the following: a slide show program; a word processing program; graphics editing software; Unity LTS Release 2017.4.0f1; and a printer if you choose to complete activities by hand. OS requirement: Windows 7 SP1+, 8, 10, 64-bit versions only; Mac OS X 10.9+. Server versions of Windows and OS X are not tested. GPU requirement: Graphics card with DX10 (Shader Model 4.0) capabilities. You will also need access to digital photo and video devices, as well as basic art supplies and a timer. See course syllabus for more details.
Course Features
- Lecture 0
- Quiz 0
- Duration 10 weeks
- Skill level All levels
- Language English
- Students 0
- Assessments Yes
- 8 Sections
- 0 Lessons
- 10 Weeks
- Unit 1: What Makes a Game?0
- Unit 2: Setting the Scene0
- Unit 3: Working in Game Development0
- Unit 4: Game Types and Tools0
- Unit 5: Tell a Captivating Story0
- Unit 6: Audio, Music, and Character Design0
- Unit 7: Creating a Game World0
- Unit 8: Building Your First Prototype0






